Milestone achieved: I have a placeholder outline of each chapter. The whole shape of the game is coming into focus! Now I'm working on the text of the remaining chapters.
This is shaping up to be a bigger game than I'd thought when I started working on it, and I'm definitely at the stage where I hate it and just want it to be done with—but I get like that about every project and it doesn't have any bearing on the quality of the finished work so I just have to push through.
Right now I'm writing a chapter I'm internally calling “Action Hero”. Once you get onto Vorak's dreadnought half way through the story, you have three possible approaches to getting around. Two of them are different kinds of clever stealthy option. “Action Hero” is where you charge at problems head on with your ray gun and fight your way increasing larger and more ridiculous hordes of enemies.
You can, of course, acquire a bigger gun:
I'm trying to strike a balance with this chapter. On the one hand, I want to let you live the fantasy of being a badass action hero who takes on a whole room full of evil cyborgs by yourself. On the other hand, this isn't a story about being an invulnerable superhero, so I need to think of ways to make a single hero defeating an entire room full of evil cyborgs plausible, and require you to at least sometimes pick smarter tactical options than just charging in.
And, if you make it past the hordes of minions, there will of course be a boss fight...
Can our hero finish this chapter, even though it sometimes feels like the writing equivalent of defeating a room full of evil cyborgs using only a ray gun? And what chapter will he work on next? Find out in next month's developer diary!
I've made some progress on Foolish Earth Creatures this month, although most of that has been filling out chapter structures with placeholder text so there's nothing very interesting to show. Unless you find this kind of thing interesting:
Once again I haven't had a huge amount of time to work on the game this month, and what I have done has been routine filling in of chapters so I don't have anything very interesting to share. But I'm committed to doing a dev diary every month, so here's a companion piece to my post about space villains, this one about the space heroes who oppose them.
This month I've revised the overall structure of the game and come up with something I'm happy with, but I haven't had a lot of time to work it so I haven't getten back to the writing yet. But the project was actually in a good place for me to step back and let it “lie fallow” for a little while, so taking a break at this point will hopefully help me overall.
But that means I don't have anything to show in this diary, so instead here is a fluffy listicle of some of my favourite space villains who inspired the game, and my personal crazy fan theories about each of them.
I've been thinking about the design lessons I've learned from Beyond the Chiron Gate now that it's been out for a few years, and I thought I'd do a little post about one topic: achievements.