I've made some progress on Foolish Earth Creatures this month, although most of that has been filling out chapter structures with placeholder text so there's nothing very interesting to show. Unless you find this kind of thing interesting:
Once again I haven't had a huge amount of time to work on the game this month, and what I have done has been routine filling in of chapters so I don't have anything very interesting to share. But I'm committed to doing a dev diary every month, so here's a companion piece to my post about space villains, this one about the space heroes who oppose them.
This month I've revised the overall structure of the game and come up with something I'm happy with, but I haven't had a lot of time to work it so I haven't getten back to the writing yet. But the project was actually in a good place for me to step back and let it “lie fallow” for a little while, so taking a break at this point will hopefully help me overall.
But that means I don't have anything to show in this diary, so instead here is a fluffy listicle of some of my favourite space villains who inspired the game, and my personal crazy fan theories about each of them.
I've been thinking about the design lessons I've learned from Beyond the Chiron Gate now that it's been out for a few years, and I thought I'd do a little post about one topic: achievements.
I took a break from working on the game for a couple of weeks over Christmas, but earlier in the month I did some work on a chapter in which the hero braves the air ducts of Vorak's space dreadnought and must face a hunter-killer robot and a whirling fan of death.