Achievements in Beyond the Chiron Gate: a mini design retrospective

I've been thinking about the design lessons I've learned from Beyond the Chiron Gate now that it's been out for a few years, and I thought I'd do a little post about one topic: achievements.

I'm personally not a completionist or achievement-oriented gamer. Seeing an achievement pop up is kind of fun, but I never change the way I play a game just for the sake of getting one, and I've never gone out of my way to get all the achievements in a particular game.

Nevertheless I decided to add achievements to Beyond the Chiron Gate because, why not? They're not much work to add, lots of players like them, and those that don't can easily ignore them.

The achievement system in most versions of the game is just built into the game and the data never leaves your device, but when I made the Steam version of the game in 2024 I plugged them into Steam's achievement system, which means I can see how many players globally have gotten each one. (And so can you, just click on the achievements on the game's store page.)

I think overall there's a good mix of achievements that you'll naturally get in the course of playing the game a few times, and ones you have to deliberately try for. But in hindsight, there are a few achievements I now think are too difficult or luck-based.

Achievement list: Jaws of Death (5.1%), Through the Wringer (3.0%), No Detours (2.8%), Everybody Lives (1.7%), Crew Expandable (0.9%).

(“No Detours” also has a low unlock rate but I still think it's a good achievement as it involves playing the game in a particular self-imposed-challenge way, rather than getting lucky with skill checks.)

The game has been out for a while now and I'm not going to update it to modify the achievements. However, I will say...

As creator of the game, I hereby decree that you may consider yourself to have 100% completion if you have all the achievements except for “Jaws of Death”, “Everybody Lives”, “Through the Wringer”, and “Crew Expendable”.

I'm planning to add achievements to my next game, Foolish Earth Creatures, but I'm not anticipating these kinds of problems as the game won't have any randomness, so for each achievement there will be a particular set of choices you can make that will definitely unlock it. (I might add secret achievements this time, though...)

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Also:

#BeyondTheChironGate #DevDiary