<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>DanDare &amp;mdash; Space Goblin Diaries</title>
    <link>https://blog.spacegoblingames.com/tag:DanDare</link>
    <description>John Ayliff ([Space Goblin Games](https://www.spacegoblingames.com/)) is a creator of text-based games and interactive fiction</description>
    <pubDate>Thu, 24 Sep 2026 00:16:38 +0000</pubDate>
    <image>
      <url>https://i.snap.as/tYhI71z2.png</url>
      <title>DanDare &amp;mdash; Space Goblin Diaries</title>
      <link>https://blog.spacegoblingames.com/tag:DanDare</link>
    </image>
    <item>
      <title>Foolish Earth Creatures: June 2026 (Space Heroes I Have Known)</title>
      <link>https://blog.spacegoblingames.com/foolish-earth-creatures-june-2026-space-heroes-i-have-known?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Once again I haven&#39;t had a huge amount of time to work on the game this month, and what I have done has been routine filling in of chapters so I don&#39;t have anything very interesting to share. But I&#39;m committed to doing a dev diary every month, so here&#39;s a companion piece to my post about space villains, this one about the space heroes who oppose them.!--more-- (These are once again in chronological order of first appearance.)&#xA;&#xA;Buck Rogers&#xA;&#xA;Post-apocalyptic hero&#xA;&#xA;img src=&#34;https://i.snap.as/x3iSAX9R.jpg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Buck Rogers as drawn by Frank Frazetta, 1953. Buck Rogers in a blue flight suit with a star on the chest defends a blonde woman (presumably Wilma Deering) from some kind of green aliens.&#34;First appearance: Syndicated newspaper strip, 1929.&#xA;&#xA;Buck Rogers is present-day pilot who gets Rip Van Winkle&#39;d into the 25th Century, where he finds a post-apocalyptic Earth where the last few civilised hidden cities wage war against barbaric enemies. Later stories have Buck venturing into exotic locations, including outer space.&#xA;&#xA;I found scans of the original Buck Rogers comics online and I tried to read them, but I reached the limit of what even I&#39;m prepared to do for space hero research. The art hasn&#39;t aged as well as Flash Gordon&#39;s, and they&#39;re also pretty racist. (Flash Gordon&#39;s villain was a Chinese-coded alien, but Buck Rogers was literally fighting evil Chinese people.)&#xA;&#xA;The 1939 movie serial is somewhat better, and replaces the evil Chinese people with &#34;super-racketeers&#34; of indeterminate race, led by a dictator called Killer Kane. Most of the plot involves Buck Rogers and Killer Kane&#39;s agents travelling to Saturn to secure the support of its inhabitants in their struggle.&#xA;&#xA;But of course the best-known version of Buck Rogers is the 1979-81 TV series, whose pilot episode replaces the &#34;super-racketeers&#34; with an encroaching space empire represented by Princess Ardala (Killer Kane is demoted to her sidekick). It&#39;s cheap-looking and the world-building barely makes sense, but it&#39;s a lot of fun, thanks mostly to the performances of Gil Gerard as Buck Rogers and Erin Gray as Wilma Deering.&#xA;&#xA;Frustratingly, Princess Ardala comes close to being an interesting villain--a spoiled space princess trying to conquer a planet because Daddy has give it to her to play with, whose interactions with the hero give her the beginnings of a moral awakening--but the series doesn&#39;t give her enough screen time, and focuses so much on her being in love with Buck Rogers that she doesn&#39;t feel like a fully realised character in her own right. There&#39;s one nice scene in which she stares silently into a mirror and you can see her torn between her future as Evil Space Empress and her potentially redeeming love for Buck...but it&#39;s not enough.&#xA;&#xA;Flash Gordon&#xA;&#xA;The last great planetary romance&#xA;&#xA;img src=&#34;https://i.snap.as/K9IdawD6.webp&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Flash Gordon and Ming the Merciless as drawn by Alex Raymond&#34;First appearance: Syndicated newspaper strip, 1934.&#xA;&#xA;The Buck Rogers newspaper strip inspired various imitators, the most successful of which was Alex Raymond&#39;s Flash Gordon. The premise is similar: a person from the real world gets transported into a fantastic science fiction setting, in Flash&#39;s case via rocket ship rather than a time skip.&#xA;&#xA;Flash Gordon is perhaps the last great example of the &#34;planetary romance&#34; genre, in which someone is transported to an exotic alien planet and has swashbuckling science fantasy adventures. Most of his adventures are confined to the medieval-with-rocket-ships planet Mongo, and Flash is as likely to fight monsters with a sword as with a ray gun.&#xA;&#xA;The three movie serials (1936, 1938, 1940) adapt the comics fairly closely, and the 1980 movie is a lovely modernised pastiche of the 1930s serials&#39; aesthetic. The current ongoing daily/Sunday strip by Dan Schkade is a great modern follow-up to the original comics.&#xA;&#xA;The Lensmen&#xA;&#xA;Space heroes as an institution&#xA;&#xA;img src=&#34;https://i.snap.as/ek5gAmZX.jpg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Cover of Astounding Stories, October 1939, showing a muscular white man in shiny space jodphurs.&#34;First appearance: Astounding Stories, 1937&#xA;&#xA;Heroic adventure stories, in space or not, generally feature a superhumanly competent and morally upstanding individual hero. But what if the superiority of this individual wasn&#39;t just a literary conceit, but was recognised in-universe? Turns out it gets kind of fascist.&#xA;&#xA;Beginning with Galactic Patrol (serialised 1937-8, published as a novel in 1950), E. E. &#39;Doc&#39; Smith&#39;s Lensman series is based on the idea that some individuals are simply so brilliant and morally upstanding that they should be entrusted with psychic powers, fantastic weaponry, and nearly unlimited authority in deploying these things against organised space crime. And deploy them they do, not hesitating to use ridiculously over-the-top lethal force against space pirates, drug smugglers, and other villains.&#xA;&#xA;But it turns out that all the space criminals are (sometimes unknowing) underlings of the utterly evil alien Eddorians, who may in fact be responsible for basically all bad stuff in the universe. (Could social problems ever be a cause of crime? No, it must be the influence of evil outsiders.) Opposing the Eddorians are the Arisians, benevolent aliens of incredible psychic power, who have been subtly influencing life throughout the galaxy to selectively breed the upstanding individuals who make up the Lensmen.&#xA;&#xA;Anyway, our main hero, Kimball Kinnison, teams up with Lensmen from various weird alien species to defeat a series of evil organisations, each of which turns out to be a front for an even bigger, eviller organisation, until eventually they&#39;re in a galaxies-spanning war against the Eddorians themselves!&#xA;&#xA;Setting aside the problematic moral assumptions, the books are a lot of fun. The ridiculously over-the-top pulp prose style, in particular, is something I&#39;m trying to emulate in Foolish Earth Creatures. I mean look at this nonsense:&#xA;&#xA;He thrust out tractor beams of his own, and from the already white-hot refractory throats of his projectors there raved out horribly potent beams of annihilation; beams of dreadful power which tore madly at the straining defensive screens of the Patrol ship. Screens flared vividly, radiating all the colours of the spectrum. Space itself seemed a rainbow gone mad, for there were being exerted there forces of a magnitude to stagger the imagination; forces to be yielded only by the atomic might from which they sprang; forces whose neutralization set up visible strains in the very fabric of the ether itself.&#xA;&#xA;If you&#39;re thinking the Lensmen sound a lot like the Jedi, or that the breeding program to produce a psychic superman sounds like what&#39;s happening in Dune, or that the cosmic war between good and evil aliens sounds like what Babylon 5 was deconstructing, you&#39;d be correct. The Lensman series casts a long shadow over the entire space opera genre.&#xA;&#xA;Dan Dare&#xA;&#xA;Post-war British space hero&#xA;&#xA;img src=&#34;https://i.snap.as/lpwzJ9bh.jpg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Dan Dare as drawn by Frank Hampson&#34;First appearance: Eagle, 1950.&#xA;&#xA;The post-war British answer to Flash Gordon and Buck Rogers, Dan Dare had adventures on exotic planets not because he was transported there accidentally, but because he&#39;s a space pilot so it&#39;s kind of his job. The planetary romance genre that was still visible in Flash Gordon has almost entirely vanished, and Dare&#39;s adventures are closer to straightforward science fiction, with technology that at least makes an effort at seeming plausible. Dan Dare almost never uses a sword.&#xA;&#xA;Dan Dare is the most self-consciously moral of these stories, and its sense of morality is very different from that of the Lensman books, with an emphasis on not using violence unless absolutely necessary, and doing the right thing even though it&#39;s difficult. Kim Kinnison occasionally takes an enemy prisoner rather than killing them because it&#39;s a good strategic move, but Dan Dare will do it because it&#39;s the right thing to do.&#xA;&#xA;Jeff Hawke&#xA;&#xA;Space hero as diplomat&#xA;&#xA;Jeff Hawke as drawn by Sydney Jordan. Jeff and his sidekick Laura, both in bulky spacesuits, try to keep the peace between a dog-headed humanoid, a humanoid in a bulky metal suit, and a floating eyeball with tentacles.&#xA;&#xA;First appearance: Daily Express, 1954.&#xA;&#xA;The success of Dan Dare triggered a wave of space hero characters in British comics, perhaps the most interesting of which is Jeff Hawke. He started out as a by-the-numbers Flash Gordon/Dan Dare knock-off, but gradually developed into more of a diplomat than an action hero, and starred in complicated, humourous, and sometimes satirical adventures involving some delightfully weird aliens. In fact a lot of the time Hawke&#39;s main role is to be the &#34;straight man&#34; to the weird bickering aliens who are the real stars.&#xA;&#xA;The world of Jeff Hawke has Earth as newcomers in a galactic society of weird alien races. Several stories focus on the space police, but unlike the Lensmen they&#39;re bumbling, bureaucratic, and often incompetent. &#xA;&#xA;One Jeff Hawke story does that joke (later done by The Hitchhikers&#39; Guide to the Galaxy) where we see alien invaders approaching Earth but when they arrive they turn out to be tiny. But whereas Hitchhikers uses that as the punchline, the Jeff Hawke story keeps going for several more weeks as the tiny aliens continue their increasingly absurd plan to conquer the planet with their tiny ray guns.&#xA;&#xA;Luke Skywalker&#xA;&#xA;The Space Hero&#39;s Journey&#xA;&#xA;img src=&#34;https://i.snap.as/YdFIptXI.jpeg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Luke Skywalker (Mark Hamill) activates his father&#39;s lightsaber in Star Wars. &#34;First appearance: Star Wars, 1977.&#xA;&#xA;The above examples are all from onging comic or book series that don&#39;t allow their heroes much room for character development. Flash Gordon and Buck Rogers get transported to their fantastic worlds, and Kim Kinnison starts by graduating from Lensman School, but pretty quickly they&#39;re doing space hero things and they don&#39;t change much as people after that.&#xA;&#xA;George Lucas was inspired by these stories when he created Star Wars, but he took that kind of character and gave them a coming-of-age story that fairly closely follows the mythic structure of Joseph Campbell&#39;s Hero&#39;s Journey.&#xA;&#xA;(The universality of the Hero&#39;s Journey is sometimes exaggerated, and there&#39;s debate about how useful a tool it is both for writing and story analysis--but if it&#39;s applicable to anything, it&#39;s Star Wars.)&#xA;&#xA;The mythic properties of the story structure are accompanied by mystical elements of world-building. The Jedi have psychic powers not that different from those of the Lensmen, but whereas the Lensmen treat them scientifically, for the Jedi they&#39;re a mystical or religious art. The story&#39;s morality, similarly, is not just a struggle against worldly evil as represented by the Empire, but a supernatural battle between good and evil as represented by the two sides of the Force.&#xA;&#xA;There are more characters I could mention but I think I&#39;ve spent enough time on this. Hopefully I&#39;ll be able to work on the game some more in July and will have something more to write in the next diary.&#xA;&#xA;How will you, the player measure up to these heroes of 20th century science fiction? Don&#39;t miss July&#39;s developer diary!&#xA;&#xA;#FoolishEarthCreatures #DevDiary #BuckRogers #FlashGordon #Lensman #DanDare #JeffHawke #StarWars&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p>Once again I haven&#39;t had a huge amount of time to work on the game this month, and what I have done has been routine filling in of chapters so I don&#39;t have anything very interesting to share. But I&#39;m committed to doing a dev diary every month, so here&#39;s a companion piece to my post about space villains, this one about the space heroes who oppose them. (These are once again in chronological order of first appearance.)</p>

<h2 id="buck-rogers">Buck Rogers</h2>

<p><em>Post-apocalyptic hero</em></p>

<p><img src="https://i.snap.as/x3iSAX9R.jpg" style="float: right; width: 40%; margin-left: 0.5em" alt="Buck Rogers as drawn by Frank Frazetta, 1953. Buck Rogers in a blue flight suit with a star on the chest defends a blonde woman (presumably Wilma Deering) from some kind of green aliens.">First appearance: Syndicated newspaper strip, 1929.</p>

<p>Buck Rogers is present-day pilot who gets Rip Van Winkle&#39;d into the 25th Century, where he finds a post-apocalyptic Earth where the last few civilised hidden cities wage war against barbaric enemies. Later stories have Buck venturing into exotic locations, including outer space.</p>

<p>I found scans of the original Buck Rogers comics online and I tried to read them, but I reached the limit of what even I&#39;m prepared to do for space hero research. The art hasn&#39;t aged as well as <em>Flash Gordon</em>&#39;s, and they&#39;re also pretty racist. (Flash Gordon&#39;s villain was a Chinese-coded alien, but Buck Rogers was literally fighting evil Chinese people.)</p>

<p>The 1939 movie serial is somewhat better, and replaces the evil Chinese people with “super-racketeers” of indeterminate race, led by a dictator called Killer Kane. Most of the plot involves Buck Rogers and Killer Kane&#39;s agents travelling to Saturn to secure the support of its inhabitants in their struggle.</p>

<p>But of course the best-known version of Buck Rogers is the 1979-81 TV series, whose pilot episode replaces the “super-racketeers” with an encroaching space empire represented by Princess Ardala (Killer Kane is demoted to her sidekick). It&#39;s cheap-looking and the world-building barely makes sense, but it&#39;s a lot of fun, thanks mostly to the performances of Gil Gerard as Buck Rogers and Erin Gray as Wilma Deering.</p>

<p>Frustratingly, Princess Ardala comes close to being an interesting villain—a spoiled space princess trying to conquer a planet because Daddy has give it to her to play with, whose interactions with the hero give her the beginnings of a moral awakening—but the series doesn&#39;t give her enough screen time, and focuses so much on her being in love with Buck Rogers that she doesn&#39;t feel like a fully realised character in her own right. There&#39;s one nice scene in which she stares silently into a mirror and you can see her torn between her future as Evil Space Empress and her potentially redeeming love for Buck...but it&#39;s not enough.</p>

<h2 id="flash-gordon">Flash Gordon</h2>

<p><em>The last great planetary romance</em></p>

<p><img src="https://i.snap.as/K9IdawD6.webp" style="float: right; width: 40%; margin-left: 0.5em" alt="Flash Gordon and Ming the Merciless as drawn by Alex Raymond">First appearance: Syndicated newspaper strip, 1934.</p>

<p>The <em>Buck Rogers</em> newspaper strip inspired various imitators, the most successful of which was Alex Raymond&#39;s <em>Flash Gordon</em>. The premise is similar: a person from the real world gets transported into a fantastic science fiction setting, in Flash&#39;s case via rocket ship rather than a time skip.</p>

<p><em>Flash Gordon</em> is perhaps the last great example of the “planetary romance” genre, in which someone is transported to an exotic alien planet and has swashbuckling science fantasy adventures. Most of his adventures are confined to the medieval-with-rocket-ships planet Mongo, and Flash is as likely to fight monsters with a sword as with a ray gun.</p>

<p>The three movie serials (1936, 1938, 1940) adapt the comics fairly closely, and the 1980 movie is a lovely modernised pastiche of the 1930s serials&#39; aesthetic. The current ongoing daily/Sunday strip by Dan Schkade is a great modern follow-up to the original comics.</p>

<h2 id="the-lensmen">The Lensmen</h2>

<p><em>Space heroes as an institution</em></p>

<p><img src="https://i.snap.as/ek5gAmZX.jpg" style="float: right; width: 40%; margin-left: 0.5em" alt="Cover of Astounding Stories, October 1939, showing a muscular white man in shiny space jodphurs.">First appearance: <em>Astounding Stories</em>, 1937</p>

<p>Heroic adventure stories, in space or not, generally feature a superhumanly competent and morally upstanding individual hero. But what if the superiority of this individual wasn&#39;t just a literary conceit, but was recognised in-universe? Turns out it gets <em>kind of fascist</em>.</p>

<p>Beginning with <em>Galactic Patrol</em> (serialised 1937-8, published as a novel in 1950), E. E. &#39;Doc&#39; Smith&#39;s <em>Lensman</em> series is based on the idea that some individuals are simply <em>so</em> brilliant and morally upstanding that they should be entrusted with psychic powers, fantastic weaponry, and nearly unlimited authority in deploying these things against organised space crime. And deploy them they do, not hesitating to use ridiculously over-the-top lethal force against space pirates, drug smugglers, and other villains.</p>

<p>But it turns out that all the space criminals are (sometimes unknowing) underlings of the utterly evil alien Eddorians, who may in fact be responsible for basically all bad stuff in the universe. (Could social problems ever be a cause of crime? No, it must be the influence of evil outsiders.) Opposing the Eddorians are the Arisians, benevolent aliens of incredible psychic power, who have been subtly influencing life throughout the galaxy to selectively breed the upstanding individuals who make up the Lensmen.</p>

<p>Anyway, our main hero, Kimball Kinnison, teams up with Lensmen from various weird alien species to defeat a series of evil organisations, each of which turns out to be a front for an even bigger, eviller organisation, until eventually they&#39;re in a galaxies-spanning war against the Eddorians themselves!</p>

<p>Setting aside the problematic moral assumptions, the books are a lot of fun. The ridiculously over-the-top pulp prose style, in particular, is something I&#39;m trying to emulate in <em>Foolish Earth Creatures</em>. I mean look at this nonsense:</p>

<p><img src="https://i.snap.as/5OiHyf2R.png" alt="He thrust out tractor beams of his own, and from the already white-hot refractory throats of his projectors there raved out horribly potent beams of annihilation; beams of dreadful power which tore madly at the straining defensive screens of the Patrol ship. Screens flared vividly, radiating all the colours of the spectrum. Space itself seemed a rainbow gone mad, for there were being exerted there forces of a magnitude to stagger the imagination; forces to be yielded only by the atomic might from which they sprang; forces whose neutralization set up visible strains in the very fabric of the ether itself."/></p>

<p>If you&#39;re thinking the Lensmen sound a lot like the Jedi, or that the breeding program to produce a psychic superman sounds like what&#39;s happening in <em>Dune</em>, or that the cosmic war between good and evil aliens sounds like what <em>Babylon 5</em> was deconstructing, you&#39;d be correct. The <em>Lensman</em> series casts a long shadow over the entire space opera genre.</p>

<h2 id="dan-dare">Dan Dare</h2>

<p><em>Post-war British space hero</em></p>

<p><img src="https://i.snap.as/lpwzJ9bh.jpg" style="float: right; width: 40%; margin-left: 0.5em" alt="Dan Dare as drawn by Frank Hampson">First appearance: <em>Eagle</em>, 1950.</p>

<p>The post-war British answer to <em>Flash Gordon</em> and <em>Buck Rogers</em>, Dan Dare had adventures on exotic planets not because he was transported there accidentally, but because he&#39;s a space pilot so it&#39;s kind of his job. The planetary romance genre that was still visible in <em>Flash Gordon</em> has almost entirely vanished, and Dare&#39;s adventures are closer to straightforward science fiction, with technology that at least makes an effort at seeming plausible. Dan Dare almost never uses a sword.</p>

<p><em>Dan Dare</em> is the most self-consciously moral of these stories, and its sense of morality is very different from that of the <em>Lensman</em> books, with an emphasis on not using violence unless absolutely necessary, and doing the right thing even though it&#39;s difficult. Kim Kinnison occasionally takes an enemy prisoner rather than killing them because it&#39;s a good strategic move, but Dan Dare will do it because it&#39;s the right thing to do.</p>

<h2 id="jeff-hawke">Jeff Hawke</h2>

<p><em>Space hero as diplomat</em></p>

<p><img src="https://i.snap.as/2bGm9hx9.webp" alt="Jeff Hawke as drawn by Sydney Jordan. Jeff and his sidekick Laura, both in bulky spacesuits, try to keep the peace between a dog-headed humanoid, a humanoid in a bulky metal suit, and a floating eyeball with tentacles."/></p>

<p>First appearance: <em>Daily Express</em>, 1954.</p>

<p>The success of <em>Dan Dare</em> triggered a wave of space hero characters in British comics, perhaps the most interesting of which is <em>Jeff Hawke</em>. He started out as a by-the-numbers Flash Gordon/Dan Dare knock-off, but gradually developed into more of a diplomat than an action hero, and starred in complicated, humourous, and sometimes satirical adventures involving some delightfully weird aliens. In fact a lot of the time Hawke&#39;s main role is to be the “straight man” to the weird bickering aliens who are the real stars.</p>

<p>The world of Jeff Hawke has Earth as newcomers in a galactic society of weird alien races. Several stories focus on the space police, but unlike the Lensmen they&#39;re bumbling, bureaucratic, and often incompetent.</p>

<p>One Jeff Hawke story does that joke (later done by <em>The Hitchhikers&#39; Guide to the Galaxy</em>) where we see alien invaders approaching Earth but when they arrive they turn out to be tiny. But whereas <em>Hitchhikers</em> uses that as the punchline, the Jeff Hawke story keeps going for several more weeks as the tiny aliens continue their increasingly absurd plan to conquer the planet with their tiny ray guns.</p>

<h2 id="luke-skywalker">Luke Skywalker</h2>

<p><em>The Space Hero&#39;s Journey</em></p>

<p><img src="https://i.snap.as/YdFIptXI.jpeg" style="float: right; width: 40%; margin-left: 0.5em" alt="Luke Skywalker (Mark Hamill) activates his father&#39;s lightsaber in Star Wars. ">First appearance: <em>Star Wars</em>, 1977.</p>

<p>The above examples are all from onging comic or book series that don&#39;t allow their heroes much room for character development. Flash Gordon and Buck Rogers get transported to their fantastic worlds, and Kim Kinnison starts by graduating from Lensman School, but pretty quickly they&#39;re doing space hero things and they don&#39;t change much as people after that.</p>

<p>George Lucas was inspired by these stories when he created <em>Star Wars</em>, but he took that kind of character and gave them a coming-of-age story that fairly closely follows the mythic structure of Joseph Campbell&#39;s Hero&#39;s Journey.</p>

<p>(The universality of the Hero&#39;s Journey is sometimes exaggerated, and there&#39;s debate about how useful a tool it is both for writing and story analysis—but if it&#39;s applicable to anything, it&#39;s <em>Star Wars</em>.)</p>

<p>The mythic properties of the story structure are accompanied by mystical elements of world-building. The Jedi have psychic powers not that different from those of the Lensmen, but whereas the Lensmen treat them scientifically, for the Jedi they&#39;re a mystical or religious art. The story&#39;s morality, similarly, is not just a struggle against worldly evil as represented by the Empire, but a supernatural battle between good and evil as represented by the two sides of the Force.</p>

<p>*</p>

<p>There are more characters I could mention but I think I&#39;ve spent enough time on this. Hopefully I&#39;ll be able to work on the game some more in July and will have something more to write in the next diary.</p>

<p><em>How will <strong>you, the player</strong> measure up to these heroes of 20th century science fiction? Don&#39;t miss July&#39;s developer diary!</em></p>

<p><a href="https://blog.spacegoblingames.com/tag:FoolishEarthCreatures" class="hashtag"><span>#</span><span class="p-category">FoolishEarthCreatures</span></a> <a href="https://blog.spacegoblingames.com/tag:DevDiary" class="hashtag"><span>#</span><span class="p-category">DevDiary</span></a> <a href="https://blog.spacegoblingames.com/tag:BuckRogers" class="hashtag"><span>#</span><span class="p-category">BuckRogers</span></a> <a href="https://blog.spacegoblingames.com/tag:FlashGordon" class="hashtag"><span>#</span><span class="p-category">FlashGordon</span></a> <a href="https://blog.spacegoblingames.com/tag:Lensman" class="hashtag"><span>#</span><span class="p-category">Lensman</span></a> <a href="https://blog.spacegoblingames.com/tag:DanDare" class="hashtag"><span>#</span><span class="p-category">DanDare</span></a> <a href="https://blog.spacegoblingames.com/tag:JeffHawke" class="hashtag"><span>#</span><span class="p-category">JeffHawke</span></a> <a href="https://blog.spacegoblingames.com/tag:StarWars" class="hashtag"><span>#</span><span class="p-category">StarWars</span></a></p>
]]></content:encoded>
      <guid>https://blog.spacegoblingames.com/foolish-earth-creatures-june-2026-space-heroes-i-have-known</guid>
      <pubDate>Tue, 30 Jun 2026 22:54:21 +0000</pubDate>
    </item>
    <item>
      <title>Foolish Earth Creatures: April 2026 (Space Villains I Have Known)</title>
      <link>https://blog.spacegoblingames.com/foolish-earth-creatures-april-2026-space-villains-i-have-known?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[This month I&#39;ve revised the overall structure of the game and come up with something I&#39;m happy with, but I haven&#39;t had a lot of time to work it so I haven&#39;t getten back to the writing yet. But the project was actually in a good place for me to step back and let it &#34;lie fallow&#34; for a little while, so taking a break at this point will hopefully help me overall.&#xA;&#xA;But that means I don&#39;t have anything to show in this diary, so instead here is a fluffy listicle of some of my favourite space villains who inspired the game, and my personal crazy fan theories about each of them.!--more-- (These are in chronological order of first appearance.)&#xA;&#xA;Ming the Merciless&#xA;&#xA;img src=&#34;https://i.snap.as/K9IdawD6.webp&#34; style=&#34;float: left; width: 40%; margin-right: 0.5em&#34; alt=&#34;Flash Gordon and Ming the Merciless as drawn by Alex Raymond&#34;First appearance: Flash Gordon Sunday newspaper strip, 1934.&#xA;&#xA;Ming is a cruel and scheming politician who gained usurped the rightful emperor of Mongo and who now rules the planet with an iron fist.&#xA;&#xA;Ming started out as a &#34;yellow peril&#34; stereotype with his fu manchu mustache and orientalist palaces, but this aspect of his character was downplayed almost immediately. As Alex Raymond&#39;s art style evolved, Ming&#39;s skin changed from bright yellow to a more natural colour, and as the strip moved into the late 30s Ming and his minions looked and acted less like orientalist fantasy villains and more like real-life Nazis.&#xA;&#xA;(When Raymond eventually left the Flash Gordon strip in 1944 it was to enlist in the U.S. Marines, which he insisted on doing despite having already done enough military service to be exempt from the draft.)&#xA;&#xA;Interestingly, the idea of Ming wanting to conquer the Earth is actually not in the original comics, but first appears in the 1936 movie serial. Ming&#39;s goals in the early comics are to forcibly marry Dale Arden and to retain control of his empire in the face of rebellious vassals and a population that hates him. Later versions of Flash Gordon have given Ming more far-reaching ambitions, and have tended to downplay his orientalist origins even further by e.g. making him a grey-skinned alien.&#xA;&#xA;My fan theory: Ming wants to marry Dale Arden not because he lusts after her (although he does), but because she exists outside the Mongothic social structure and thus solves a political problem. If he marries a noble it&#39;ll affect the balance of power between his vassals, and if he marries a commoner he&#39;ll lose everyone&#39;s respect, but Dale is from another planet, so he can present her as some kind of exotic alien princess. This is also why (in the original 1930s comic) he loses interest in Dale once Princess Aura has given him a grandson, instead shifting his focus to kidnapping the baby in order to raise him as his ideal heir.&#xA;&#xA;The Mekon&#xA;&#xA;img src=&#34;https://i.snap.as/NaxEQHKl.jpg&#34; style=&#34;float: left; width: 40%; margin-right: 0.5em&#34; alt=&#34;The Mekon drawn by Frank Hampson&#34;First appearance: Eagle comic, 1950.&#xA;&#xA;The first Dan Dare story introduces the Treens, reptilian aliens who have done away with emotions and devote themselves to remorseless scientific logic. Whereas Flash met Ming almost immediately, it is several months before Dan meets the Mekon, a diminutive creature with a swollen head and atrophied body, whom the Treens had specifically engineered to be their super-intelligent ruler.&#xA;&#xA;Unlike Ming and his quarrelling vassals, the Mekon has absolute authority over his Treens--at least until the end of the first story, when he is deposed and flees into space. After that he pops up in roughly every second story, with a small band of fanatically loyal Treens and a new plan to conquer the Earth.&#xA;&#xA;(Once the Mekon is removed, most of the Treens seem content to return to their ordered, scientific lives and live in peace with Earth people. I like to imagine Treen science lab directors being quietly relieved to be able to focus on their obscure research areas now that this disruptive business of conquering the universe is out of the way.)&#xA;&#xA;The Mekon remains mostly unchanged across all the later versions of Dan Dare, although the 2007 Garth Ennis/Gary Erskine version does redesign his flying chair to finally give it a back rest. Possibly if his chair had been more ergonomically designed from the start, he wouldn&#39;t have been so unpleasant.&#xA;&#xA;My fan theory: We know that the Mekon is the last in a long line of similar Mekons, so why does this Mekon have designs on conquering the universe when previous ones seemed content to keep Treen society running? Perhaps this Mekon is defective somehow, dominated by unusually powerful emotions that he can&#39;t admit to himself and doesn&#39;t have the ability to process. Perhaps a &#34;normal&#34; Mekon would look at him in disgust...and perhaps, deep down, he knows that...&#xA;&#xA;Davros&#xA;&#xA;img src=&#34;https://i.snap.as/mv8fintf.png&#34; style=&#34;float: left; width: 40%; margin-right: 0.5em&#34; alt=&#34;Davros as portrayed by Michael Wisher&#34;First appearance: Doctor Who, &#34;Genesis of the Daleks&#34;, 1975.&#xA;&#xA;Doctor Who has lots of great villains, but the one that&#39;s most relevant to this list is Davros, creator of the Daleks.&#xA;&#xA;Like the Mekon (who partially inspired him), Davros is super-intelligent but physically frail, and is confined to a mobile life support unit. That life support module was also the design basis of the Daleks, whom he intended to be the ultimate life-form according to his genocidal ideology--so he resembles an intermediate step between Daleks and ordinary humanoids.&#xA;&#xA;Davros is an unusual villain in that he&#39;s super-intelligent but still treats the hero as an intellectual equal, or at least close enough to one to engage them in philosophical conversations. (Ming and the Mekon might monologue at their respective heroes, but there&#39;s never a chance that they&#39;ll listen to what the hero says and change their mind.) &#34;Genesis of the Daleks&#34; is in part a sort of intellectual duel between the hero and villain, one in which the villain listens to what the hero says, is confronted with the philosophical ramifications of their plans, realises that they&#39;re utterly evil--and decides to do it anyway.&#xA;&#xA;My fan theory: Even when Davros is seemingly in charge of things, he only exists because the Daleks keep resurrecting him and keeping him alive--and they only do that because they need his non-Dalek intelligence to deal with some problem--which is usually the Doctor--so in a sense Davros only continues to exist because the Doctor does. (Actually I&#39;m not sure this is a fan theory, it might be canon, but I&#39;m not enough of a Doctor Who nerd to be sure.)&#xA;&#xA;The Borg Queen&#xA;&#xA;img src=&#34;https://i.snap.as/AIdj5fA2.jpg&#34; style=&#34;float: left; width: 40%; margin-right: 0.5em&#34; alt=&#34;The Borg Queen as portrayed by Alice Krige&#34;First appearance: Star Trek: First Contact, 1996.&#xA;&#xA;The Borg, like the Daleks, were introduced without an overall leader, and in fact their lack of individual identity seemed to make such a concept meaningless. The Star Trek story &#34;The Best of Both Worlds&#34; gave them a temporary spokesperson in the form of an assimilated Picard (who called himself &#34;Locutus of Borg&#34;), which implied that the Borg might do a similar thing when dealing with other species they wanted to assimilate. The fact that the Borg didn&#39;t have individuals in the normal sense was one of the things that made them alien and scary. They were a sort of twisted mirror image of the Federation, an interplanetary culture based not on diversity but on a complete negation of diversity.&#xA;&#xA;So the introduction of an individual ruler of the Borg, in the form of the Borg Queen, would seem to contradict one of the things that makes the Borg work--but she&#39;s such a great villain that I think they get away with it.&#xA;&#xA;Like the previous villains in this list, the Queen is intelligent and articulate, but unlike them hers is an alien intelligence because it&#39;s bent towards utterly inhuman goals. Conquering the universe and enslaving or exterminating everyone is evil, but it&#39;s understandable; assimilating everyone into a hive mind is a science fiction concept that requires an imaginative leap; and an individual intelligence devoted to a hive-mind goal is a further conceptual leap. And the visual design, with its seamless integration of flesh and technology, is great.&#xA;&#xA;My fan theory: The Borg Queen isn&#39;t an individual with a continuous identity, but something the Borg collective can sort of extrude when it needs an administrative or diplomatic focal point, whenever and wherever is required. So the question of whether the Borg Queen who dies at the end of First Contact is &#34;the same&#34; as the one who later appears in Voyager is meaningless.&#xA;&#xA;Bonus fan theory: Assimilated Picard is called &#34;Locutus of Borg&#34; because that&#39;s the kind of pretentious Latinate name the Borg would get from rummaging around in Picard&#39;s subconscious. If they&#39;d assimilated Riker he&#39;d have called himself something straightforward like &#34;Speaker for the Borg&#34;.&#xA;&#xA;OK that&#39;s all for now. I&#39;m hoping that next month I&#39;ll have time to make progress on the game so I&#39;ll be able to give you a normal developer diary at the end of May.&#xA;&#xA;Will Vorak, the Master Brain join this canon of space villains, or will our hero fail to make progress once again? Find out in next month&#39;s developer diary...&#xA;&#xA;#FoolishEarthCreatures #DevDiary #FlashGordon #DanDare #DoctorWho #StarTrek&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p>This month I&#39;ve revised the overall structure of the game and come up with something I&#39;m happy with, but I haven&#39;t had a lot of time to work it so I haven&#39;t getten back to the writing yet. But the project was actually in a good place for me to step back and let it “lie fallow” for a little while, so taking a break at this point will hopefully help me overall.</p>

<p>But that means I don&#39;t have anything to show in this diary, so instead here is a fluffy listicle of some of my favourite space villains who inspired the game, and my personal crazy fan theories about each of them. (These are in chronological order of first appearance.)</p>

<h2 id="ming-the-merciless">Ming the Merciless</h2>

<p><img src="https://i.snap.as/K9IdawD6.webp" style="float: left; width: 40%; margin-right: 0.5em" alt="Flash Gordon and Ming the Merciless as drawn by Alex Raymond">First appearance: <em>Flash Gordon</em> Sunday newspaper strip, 1934.</p>

<p>Ming is a cruel and scheming politician who gained usurped the rightful emperor of Mongo and who now rules the planet with an iron fist.</p>

<p>Ming started out as a “yellow peril” stereotype with his fu manchu mustache and orientalist palaces, but this aspect of his character was downplayed almost immediately. As Alex Raymond&#39;s art style evolved, Ming&#39;s skin changed from bright yellow to a more natural colour, and as the strip moved into the late 30s Ming and his minions looked and acted less like orientalist fantasy villains and more like real-life Nazis.</p>

<p>(When Raymond eventually left the Flash Gordon strip in 1944 it was to enlist in the U.S. Marines, which he insisted on doing despite having already done enough military service to be exempt from the draft.)</p>

<p>Interestingly, the idea of Ming wanting to <em>conquer the Earth</em> is actually not in the original comics, but first appears in the 1936 movie serial. Ming&#39;s goals in the early comics are to forcibly marry Dale Arden and to retain control of his empire in the face of rebellious vassals and a population that hates him. Later versions of Flash Gordon have given Ming more far-reaching ambitions, and have tended to downplay his orientalist origins even further by e.g. making him a grey-skinned alien.</p>

<p><em>My fan theory:</em> Ming wants to marry Dale Arden not because he lusts after her (although he does), but because she exists outside the Mongothic social structure and thus solves a political problem. If he marries a noble it&#39;ll affect the balance of power between his vassals, and if he marries a commoner he&#39;ll lose everyone&#39;s respect, but Dale is from another planet, so he can present her as some kind of exotic alien princess. This is also why (in the original 1930s comic) he loses interest in Dale once Princess Aura has given him a grandson, instead shifting his focus to kidnapping the baby in order to raise him as his ideal heir.</p>

<h2 id="the-mekon">The Mekon</h2>

<p><img src="https://i.snap.as/NaxEQHKl.jpg" style="float: left; width: 40%; margin-right: 0.5em" alt="The Mekon drawn by Frank Hampson">First appearance: <em>Eagle</em> comic, 1950.</p>

<p>The first <em>Dan Dare</em> story introduces the Treens, reptilian aliens who have done away with emotions and devote themselves to remorseless scientific logic. Whereas Flash met Ming almost immediately, it is several months before Dan meets the Mekon, a diminutive creature with a swollen head and atrophied body, whom the Treens had specifically engineered to be their super-intelligent ruler.</p>

<p>Unlike Ming and his quarrelling vassals, the Mekon has absolute authority over his Treens—at least until the end of the first story, when he is deposed and flees into space. After that he pops up in roughly every second story, with a small band of fanatically loyal Treens and a new plan to conquer the Earth.</p>

<p>(Once the Mekon is removed, most of the Treens seem content to return to their ordered, scientific lives and live in peace with Earth people. I like to imagine Treen science lab directors being quietly relieved to be able to focus on their obscure research areas now that this disruptive business of conquering the universe is out of the way.)</p>

<p>The Mekon remains mostly unchanged across all the later versions of Dan Dare, although the 2007 Garth Ennis/Gary Erskine version does redesign his flying chair to finally give it a back rest. Possibly if his chair had been more ergonomically designed from the start, he wouldn&#39;t have been so unpleasant.</p>

<p><em>My fan theory:</em> We know that the Mekon is the last in a long line of similar Mekons, so why does <em>this</em> Mekon have designs on conquering the universe when previous ones seemed content to keep Treen society running? Perhaps this Mekon is defective somehow, dominated by unusually powerful emotions that he can&#39;t admit to himself and doesn&#39;t have the ability to process. Perhaps a “normal” Mekon would look at him in disgust...and perhaps, deep down, he knows that...</p>

<h2 id="davros">Davros</h2>

<p><img src="https://i.snap.as/mv8fintf.png" style="float: left; width: 40%; margin-right: 0.5em" alt="Davros as portrayed by Michael Wisher">First appearance: <em>Doctor Who</em>, “Genesis of the Daleks”, 1975.</p>

<p><em>Doctor Who</em> has lots of great villains, but the one that&#39;s most relevant to this list is Davros, creator of the Daleks.</p>

<p>Like the Mekon (who partially inspired him), Davros is super-intelligent but physically frail, and is confined to a mobile life support unit. That life support module was also the design basis of the Daleks, whom he intended to be the ultimate life-form according to his genocidal ideology—so he resembles an intermediate step between Daleks and ordinary humanoids.</p>

<p>Davros is an unusual villain in that he&#39;s super-intelligent but still treats the hero as an intellectual equal, or at least close enough to one to engage them in philosophical conversations. (Ming and the Mekon might monologue at their respective heroes, but there&#39;s never a chance that they&#39;ll listen to what the hero says and change their mind.) “Genesis of the Daleks” is in part a sort of intellectual duel between the hero and villain, one in which the villain listens to what the hero says, is confronted with the philosophical ramifications of their plans, realises that they&#39;re utterly evil—and decides to do it anyway.</p>

<p><em>My fan theory:</em> Even when Davros is seemingly in charge of things, he only exists because the Daleks keep resurrecting him and keeping him alive—and they only do that because they need his non-Dalek intelligence to deal with some problem—which is usually the Doctor—so in a sense Davros only continues to exist because the Doctor does. (Actually I&#39;m not sure this is a fan theory, it might be canon, but I&#39;m not enough of a Doctor Who nerd to be sure.)</p>

<h2 id="the-borg-queen">The Borg Queen</h2>

<p><img src="https://i.snap.as/AIdj5fA2.jpg" style="float: left; width: 40%; margin-right: 0.5em" alt="The Borg Queen as portrayed by Alice Krige">First appearance: <em>Star Trek: First Contact</em>, 1996.</p>

<p>The Borg, like the Daleks, were introduced without an overall leader, and in fact their lack of individual identity seemed to make such a concept meaningless. The <em>Star Trek</em> story “The Best of Both Worlds” gave them a temporary spokesperson in the form of an assimilated Picard (who called himself “Locutus of Borg”), which implied that the Borg might do a similar thing when dealing with other species they wanted to assimilate. The fact that the Borg didn&#39;t have individuals in the normal sense was one of the things that made them alien and scary. They were a sort of twisted mirror image of the Federation, an interplanetary culture based not on diversity but on a complete negation of diversity.</p>

<p>So the introduction of an individual ruler of the Borg, in the form of the Borg Queen, would seem to contradict one of the things that makes the Borg work—but she&#39;s such a great villain that I think they get away with it.</p>

<p>Like the previous villains in this list, the Queen is intelligent and articulate, but unlike them hers is an alien intelligence because it&#39;s bent towards utterly inhuman goals. Conquering the universe and enslaving or exterminating everyone is evil, but it&#39;s understandable; assimilating everyone into a hive mind is a science fiction concept that requires an imaginative leap; and an individual intelligence devoted to a hive-mind goal is a further conceptual leap. And the visual design, with its seamless integration of flesh and technology, is great.</p>

<p><em>My fan theory:</em> The Borg Queen isn&#39;t an individual with a continuous identity, but something the Borg collective can sort of extrude when it needs an administrative or diplomatic focal point, whenever and wherever is required. So the question of whether the Borg Queen who dies at the end of <em>First Contact</em> is “the same” as the one who later appears in <em>Voyager</em> is meaningless.</p>

<p><em>Bonus fan theory:</em> Assimilated Picard is called “Locutus of Borg” because that&#39;s the kind of pretentious Latinate name the Borg would get from rummaging around in Picard&#39;s subconscious. If they&#39;d assimilated Riker he&#39;d have called himself something straightforward like “Speaker for the Borg”.</p>

<p>*</p>

<p>OK that&#39;s all for now. I&#39;m hoping that next month I&#39;ll have time to make progress on the game so I&#39;ll be able to give you a normal developer diary at the end of May.</p>

<p><em>Will <strong>Vorak, the Master Brain</strong> join this canon of space villains, or will our hero fail to make progress once again? Find out in next month&#39;s developer diary...</em></p>

<p><a href="https://blog.spacegoblingames.com/tag:FoolishEarthCreatures" class="hashtag"><span>#</span><span class="p-category">FoolishEarthCreatures</span></a> <a href="https://blog.spacegoblingames.com/tag:DevDiary" class="hashtag"><span>#</span><span class="p-category">DevDiary</span></a> <a href="https://blog.spacegoblingames.com/tag:FlashGordon" class="hashtag"><span>#</span><span class="p-category">FlashGordon</span></a> <a href="https://blog.spacegoblingames.com/tag:DanDare" class="hashtag"><span>#</span><span class="p-category">DanDare</span></a> <a href="https://blog.spacegoblingames.com/tag:DoctorWho" class="hashtag"><span>#</span><span class="p-category">DoctorWho</span></a> <a href="https://blog.spacegoblingames.com/tag:StarTrek" class="hashtag"><span>#</span><span class="p-category">StarTrek</span></a></p>
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      <guid>https://blog.spacegoblingames.com/foolish-earth-creatures-april-2026-space-villains-i-have-known</guid>
      <pubDate>Fri, 01 May 2026 03:31:42 +0000</pubDate>
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      <title>Foolish Earth Creatures: January 2026</title>
      <link>https://blog.spacegoblingames.com/foolish-earth-creatures-january-2026?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Game Over: Restart chapter / Select chapter / Quit&#xA;I have defeated you, human! But what happens now...?!--more--&#xA;&#xA;The life of a space hero is one of constant peril, and this month I&#39;ve put in place my system for what happens when you meet your untimely demise.&#xA;&#xA;Initially I thought I&#39;d make you restart the whole game when you died, but I&#39;ve decided that was too harsh. Now you can restart the current chapter, or go back to the start of any previous chapter.&#xA;&#xA;This has some implications for how I write the game:&#xA;&#xA;The game has to be divided into discrete chapters.&#xA;The game can be much less merciful, since dying only means losing your progress in the current chapter, not the whole game.&#xA;The whole game should be winnable from every possible start of each chapter. (I don&#39;t have to do this but I think this game should be one that never leaves the player in an unwinnable position.)&#xA;The chapters need to have cool names!&#xA;&#xA;Select Chapter: The Coming of Vorak / Ash Comet, Starfighter Pilot / Marooned on Luna / Prisoner of Vorak / The Dreadnought / Among the Mech-Slaves&#xA;&#xA;Also this month I&#39;ve written a chapter called Among the Mech-Slaves, where you meet the enslaved alien mechanics who work in the bowels of Vorak&#39;s dreadnought.&#xA;&#xA;Your destruction of the fan has summoned one of my mech-slaves...&#xA;&#xA;Make it here and you may be condemned to work in the antimatter furnace! Prisoners being forced to operate the villain&#39;s machinery is one of the tropes I wanted to hit in this game--there are lots of examples but I was especially inspired by the &#34;atom furnace&#34; from Flash Gordon.&#xA;&#xA;Prince Vultan forces Dale Arden to watch while Flash Gordon is forced to work in the Atom Furnaces! Art by Alex Raymond, 1934.&#xA;&#xA;I&#39;m now part way through writing a chapter where the hero arrives at the dreadnought&#39;s hangar bay and can try to steal one of Vorak&#39;s fighters to make their getaway! That&#39;s another common genre trope which isn&#39;t really based on a specific work, although what I was thinking of was the pilot episode from the 1979 Buck Rogers TV show.&#xA;&#xA;My plan is still to write chapters that form one complete path through the game, and then go back and fill out other possible paths. Hopefully I&#39;ll have a couple more chapters to show next time!&#xA;&#xA;Will our hero toil forever in the Twine furnace, or can he escape triumphantly with a completed game? Learn more in next month&#39;s thrilling dev diary!&#xA;&#xA;Bonus comic recommendation: Dan Dare, one of the inspirations of my game, is getting a modern reboot, by writer Alex de Campi and artist Marc Laming. The Kickstarter is going live in a few days, so check it out if you want to support a space hero story that&#39;s less interactive but probably better written than my efforts!&#xA;&#xA;#FoolishEarthCreatures #DevDiary #DanDare]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.snap.as/PUABNfd0.png" alt="Game Over: Restart chapter / Select chapter / Quit"/>
I have <strong>defeated</strong> you, human! But what happens now...?</p>

<p>The life of a space hero is one of <em>constant peril</em>, and this month I&#39;ve put in place my system for what happens when you meet your untimely demise.</p>

<p>Initially I thought I&#39;d make you restart the whole game when you died, but I&#39;ve decided that was too harsh. Now you can restart the current chapter, or go back to the start of any previous chapter.</p>

<p>This has some implications for how I write the game:</p>
<ul><li>The game has to be divided into discrete chapters.</li>
<li>The game can be much less merciful, since dying only means losing your progress in the current chapter, not the whole game.</li>
<li>The whole game should be winnable from every possible start of each chapter. (I don&#39;t <em>have</em> to do this but I think this game should be one that never leaves the player in an unwinnable position.)</li>
<li>The chapters need to have cool names!</li></ul>

<p><img src="https://i.snap.as/6iMoE2LC.png" alt="Select Chapter: The Coming of Vorak / Ash Comet, Starfighter Pilot / Marooned on Luna / Prisoner of Vorak / The Dreadnought / Among the Mech-Slaves"/></p>

<p>Also this month I&#39;ve written a chapter called <em>Among the Mech-Slaves</em>, where you meet the enslaved alien mechanics who work in the bowels of Vorak&#39;s dreadnought.</p>

<p><img src="https://i.snap.as/spOIivGD.png" alt="Your destruction of the fan has summoned one of my mech-slaves..."/></p>

<p>Make it here and you may be condemned to work in the <strong>antimatter furnace</strong>! Prisoners being forced to operate the villain&#39;s machinery is one of the tropes I wanted to hit in this game—there are lots of examples but I was especially inspired by the “atom furnace” from <em>Flash Gordon</em>.</p>

<p><img src="https://i.snap.as/0q2ELrAC.png" alt="Prince Vultan forces Dale Arden to watch while Flash Gordon is forced to work in the Atom Furnaces! Art by Alex Raymond, 1934."/></p>

<p>I&#39;m now part way through writing a chapter where the hero arrives at the dreadnought&#39;s hangar bay and can try to steal one of Vorak&#39;s fighters to make their getaway! That&#39;s another common genre trope which isn&#39;t really based on a specific work, although what I was thinking of was the pilot episode from the 1979 <em>Buck Rogers</em> TV show.</p>

<p>My plan is still to write chapters that form one complete path through the game, and then go back and fill out other possible paths. Hopefully I&#39;ll have a couple more chapters to show next time!</p>

<p><em>Will our hero toil forever in the <strong>Twine furnace</strong>, or can he escape triumphantly with a completed game? Learn more in next month&#39;s thrilling dev diary!</em></p>

<p>*</p>

<p><strong>Bonus comic recommendation:</strong> <em>Dan Dare</em>, one of the inspirations of my game, is getting a modern reboot, by writer Alex de Campi and artist Marc Laming. <a href="https://www.kickstarter.com/projects/798979572/dan-dare-graphic-novel">The Kickstarter</a> is going live in a few days, so check it out if you want to support a space hero story that&#39;s less interactive but probably better written than my efforts!</p>

<p><a href="https://blog.spacegoblingames.com/tag:FoolishEarthCreatures" class="hashtag"><span>#</span><span class="p-category">FoolishEarthCreatures</span></a> <a href="https://blog.spacegoblingames.com/tag:DevDiary" class="hashtag"><span>#</span><span class="p-category">DevDiary</span></a> <a href="https://blog.spacegoblingames.com/tag:DanDare" class="hashtag"><span>#</span><span class="p-category">DanDare</span></a></p>
]]></content:encoded>
      <guid>https://blog.spacegoblingames.com/foolish-earth-creatures-january-2026</guid>
      <pubDate>Wed, 28 Jan 2026 22:30:34 +0000</pubDate>
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      <title>Revisiting Dan Dare</title>
      <link>https://blog.spacegoblingames.com/revisiting-dan-dare?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Partly to get inspiration for Foolish Earth Creatures, but mostly because everything is terrible and life is too short not to unashamedly indulge in things that bring you joy, I’ve been reading through my collected editions Dan Dare: Pilot of the Future.!--more-- This is one of my main inspirations for my WIP and also one of my favourite works generally, so I thought I’d write a personal reflection on it, like I did a while ago with the Foundation series.&#xA;&#xA;This is going to be a personal blog post about a thing that I like. It doesn’t contain much concrete information about my next game, so feel free to skip it if that’s what you’re here for. I’ll release a normal dev diary towards the end of the month.&#xA;Dan Dare attempts to wrestle a burning spaceship out of a fatal crash.&#xA;Dan Dare was a comic strip that ran in the British Eagle comic from 1950 to 1967, about a space pilot who explores the solar system and defends its peoples from various threats, in particular his arch-nemesis the Mekon. I’m not quite old enough to have read it when it first came out, but I was exactly the right age for it around 1990 when my dad brought home some big hardback volumes reprinting some of the original strips. I became obsessed with the exciting, colourful stories, and they had a big impact on my developing imagination.&#xA;&#xA;So, does Dan Dare hold up, 75 years after it was first published? And does it hold up for me, 35 years after I first read it?&#xA;&#xA;Absolutely yes, on both counts.&#xA;&#xA;The artwork is beautiful, well ahead of its time and easily standing up alongside modern comics. Not only was its creator, Frank Hampson, a talented artist, but he also had a ‘studio system’ where he worked with a team of assistants and used photographic and model references. That combination of talent and resources is rare, and the love and effort that went into the artwork shows through on every page.&#xA;&#xA;Hampson said that he drew the strips with the assumption that readers would read them twice: once quickly to take in the story, and then again more slowly to enjoy the artwork. (That may not be how kids these days read comics, but remember this was 1950s Britain and there was very little else to do.) When I first read the stories at age 8 I was too impatient not to read straight through, but this time I forced myself to slow down, and it really is a joy to examine the art and drink in the details.&#xA;Comic page depicting a lavishly detailed alien jungle.&#xA;(I mean, look at the level of detail in this alien jungle. In particular note the stripey elephant-like creatures in the bottom right: there are some of these hidden on every page, until the characters eventually adopt one as a team pet.)&#xA;&#xA;The stories expertly balance weekly cliffhangers with satisfying long-term story arcs, some of which ran for over a year of weekly two-page episodes. They’re children’s adventure stories with all the ridiculousness that that implies, but within that genre they’re well-constructed, plausible, and sometimes surprisingly mature. There are a few cracks that become visible if you read them all in one go rather than week by week (contrived coincidences, mysteries that end up never getting explained), but not many.&#xA;&#xA;An Anti-Fascist Hero&#xA;&#xA;Dan Dare was created a few years after the Second World War, by people who served in that war. The Spacefleet uniforms are based on British Army uniforms, and some of the spaceships resemble WW2 bombers. The villains aren’t as visually Nazi-coded as, say, the Empire from Star Wars, but they’re usually authoritarian overlords who see their people as a superior race and who want to enslave or destroy lesser races. So it’s easy to read these stories as re-enacting the Second World War in space.&#xA;Dan Dare watches peaceful Crypts being taken as slaves by the warlike Phants, and pledges to save them.&#xA;But if this is WW2 in space, the emphasis is very much on ‘liberating the world from fascism’, not ‘defending our shores from foreigners.’ These are never xenophobic stories about Dan Dare defending Earth from inherently evil aliens. Usually they feature one group of aliens being oppressed by another, and Dan will fight to free these unfamiliar aliens from oppression, often by joining up with some kind of local resistance movement. The bad aliens may also have some plan to conquer the Earth, but this almost feels like it’s beside the point to Dan Dare. Even the ‘bad guy’ aliens aren’t presented as inherently evil, but as victims of their villainous overlords, and they are usually able to live peacefully with their neighbours once that overlord is removed.&#xA;&#xA;An Optimistic Future&#xA;&#xA;When Dan Dare is defending the Earth, the Earth he’s defending is peaceful, multicultural, and prosperous, with a unified government that’s explicitly descended from the United Nations. (The UN branding is everywhere; when Dan gives an inspiring speech at the end of the first story, it’s not in front of a Union Jack or some made-up future Earth flag, but in front of the real blue-and-white UN flag.) The UN was only a few years old when Dan Dare appeared, and the story imagines a world in which all the most utopian dreams around its founding came true. “We get a world government that ends wars, the doctors have nearly every disease taped, and nobody’s really poor any more,” one character explains in an early issue. The first story is set in the relatively near future of 1995 (within the readers’ expected lifetimes), and there are enough hints about the history of the intervening years to make its world seem, if not likely, at least possible.&#xA;&#xA;img src=&#34;https://www.johnayliff.com/blogimages/blasco.jpg&#34; style=&#34;float: left; width: 40%; margin-right: 0.5em&#34; alt=&#34;The evil Doctor Blasco.&#34;“In Saturnia they do not believe as you do that all men are brothers and should have an equal chance in life,” complains Doctor Blasco, the secondary villain of Operation Saturn, a frustrated aristocrat who thinks it’s his birthright to rule over lesser people. Everyone besides Blasco’s tiny cabal of henchmen finds his views to be abhorrent, which is why he has to go all the way to Saturn to find allies to support his goals.&#xA;&#xA;But this was a story by British writers for a British audience, so this multicultural united Earth is viewed through a British lens. The World Government is politically descended from the UN, but it sometimes seems to be culturally descended from the British Empire. Four of the six main cast members of the first story are British, the other two being American and French. The impression I get is that it’s trying to balance depicting a united world with making most of the cast British in order to appeal to the British audience. You could say a similar thing about e.g. Star Trek, with its theoretically multicultural future that actually looks predominantly American.&#xA;&#xA;Also, despite the professed values of universal brotherhood, the 1950s British class system is alive and well. Dan Dare’s sidekick Digby is his batman (i.e. a serviceman assigned to an officer as a personal servant), and their dynamic is ‘gentleman and his valet’ rather than ‘pilot and co-pilot,’ which for me is one of the things that makes the story feel most uncomfortably dated.&#xA;&#xA;Progressive for its day (but that day was 1950)&#xA;&#xA;There’s only one major female character in the whole run, space scientist Professor Jocelyn Peabody. But she&#39;s a critical member of the team, every bit as brave and competent the men, and is not anyone’s love interest. Science fiction of the 1940s and 50s rarely had female characters who weren’t someone’s wife or girlfriend, so even having one was notable for the time. In fact the first story was self-consciously anti-sexist, with a sub-plot about another character underestimating Peabody because of her sex but getting over it after she proved herself calm in a crisis.&#xA;A young woman trapped in a sort of plastic bubble looks defiantly up at a gun-like device being held by a green hand.&#xA;Unsurprisingly, everyone in the main cast is white, although the first story does have a person of colour in the small but important role of commander of the UN army, one of the few people Dan defers to as a superior. And whereas there’s a sub-plot about an old-fashioned man having trouble working with a woman, no one in the UN army seems to be bothered about taking orders from a Black man.&#xA;UN Commandant Bunche, conferring with Dan Dare over the progress of the invasion plan. Note that Dan calls him &#39;sir&#39;.&#xA;Maybe this is me projecting my own values back onto my favourite stories, but my impression is that Frank Hampson was being as progressive as he could get away with in his time. (Apparently he wanted to include a Russian character in addition to the American and the Frenchman, but this was nixed by the publisher; I can only imagine that having a non-white person or more than one woman on the main cast would have been a non-starter.) But if he was trying to be progressive in the first story, he seems to stop trying after that, as there are no new women or POC characters for the whole rest of the run.&#xA;&#xA;The Ideal Space Hero&#xA;&#xA;The Eagle was created by an Anglican vicar who wanted to make a wholesome alternative to what he saw as the overly violent ‘horror comics’ being imported from America. One of the early concepts for Dan Dare had him as a military chaplain in space, before they settled on him being a pilot.&#xA;&#xA;Reading the stories while knowing this, I found it surprising that there’s very little explicit religion in them. Dan Dare may have been intended to embody Christian values, but the text never identifies them as Christian values. You can equally well read him as just being a good person.&#xA;&#xA;img src=&#34;https://www.johnayliff.com/blogimages/dandare.jpg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;Dan Dare, a square-jawed space hero in a military style cap with a rocket ship badge, looking in awe at something off-panel: It calls for closer investigation!&#34;And Dan Dare is about as morally upstanding as someone can get while still just about managing to be a believable character. He’s compassionate, honourable, and curious; he never gives up even against seemingly insurmountable odds, and faces apparently certain death with stoic acceptance. (“While there&#39;s life, there&#39;s hope,” as characters sometimes say to one another while sinking into boiling quicksand or facing down an alien ray gun.) He tries to understand his enemies and find peaceful solutions, but will use violence when he has to. I think what saves him from being a one-note boy scout type character is that the stories also depict how difficult it can sometimes be to stick to your principles in tough situations, and how his idealism and sense of honour can let enemies manipulate him, leading to characters with more flexible morals having to step in to save the day.&#xA;&#xA;He’s also a thrill-seeker who gets bored whenever he’s stuck behind a desk rather than going on space adventures. He’s brave but pragmatic, and his code of honour isn’t one that stops him from backing down from a fight he doesn’t think he can win. When he does fight, he tends to use ju-jitsu moves to use larger enemies’ momentum against them. Despite starring in a story that’s named after him, he’s very much a team player who both respects his colleagues’ skills and enjoys their company. He smokes a pipe, something that is strange seeing a young hero character do today, but was a common habit among RAF pilots back then. He’s devoted to Spacefleet, and something I noticed when re-reading is that he always wears full uniform whenever the plot allows it, even when other characters don’t. (Someone else might use being lost in an alien jungle as an excuse to take off their tie, but not Dan Dare.)&#xA;&#xA;Vince Gilligan, creator of Breaking Bad, recently said that he thinks Hollywood has been glorifying villains too much and ought to feature more aspirational heroes. I humbly submit Dan Dare as the kind of character we could maybe see more of.&#xA;&#xA;“We Meet Again, Colonel Dare!”&#xA;The Mekon, a green-skinned alien with a huge head and tiny body, wearing a purple onesie and sitting on a floating chair: We meet again, Colonel Dare&#xA;Perhaps more iconic than Dan Dare himself is his arch-enemy, the Mekon, an alien mastermind with a huge head and atrophied body who rides around on a flying chair. When we first encounter him he’s the ruler of the scientifically-minded Treens of northern Venus, and is working on a plan to invade the Earth. He’s deposed at the end of the first story, but returns in roughly every second story with a small band of loyalist Treens and a new plan to conquer the solar system.&#xA;&#xA;The theme of the Mekon and the Treens is about the dehumanizing effect of science and technology when they’re pursued at the expense of other things. The Mekon is scary because he’s without emotion, and therefore without pity or compassion. He’ll destroy anyone or anything that he doesn’t see as useful for his projects, including his own minions when they fail him.&#xA;&#xA;A Mekon for the Modern Age&#xA;&#xA;img src=&#34;https://www.johnayliff.com/blogimages/obsessedmekon.jpg&#34; style=&#34;float: right; width: 40%; margin-left: 0.5em&#34; alt=&#34;The Mekon: I need Dare! Until I destroy or enslave his body and brain completely, I can never rest!&#34;Reading the stories in today’s age of unhinged tech-bro billionaires, I can’t help but interpret the Mekon in a different way, one that may or may not have been intended. As the stories progress, the Mekon continues to believe himself to be above primitive human emotions, but he’s increasingly driven by anger, hatred, and a desire for revenge. The real danger represented by the Mekon, as I see it, is not that an overly scientific world-view will turn people into emotionless automatons, but that it will prevent them from understanding the emotions they do in fact still have, so they’ll end up being more driven by destructive emotions rather than less. (Some aliens will literally conquer the whole solar system rather than go to therapy.)&#xA;&#xA;The villain of my current WIP, Vorak the Master Brain, is my own interpretation of the archetype that the Mekon helped to establish. With Vorak I’m going all-in on the idea of a villain who sees himself as cold and emotionless but is actually a seething pile of anger, ambition, and gleeful cruelty, and who is also not as super-intelligent as he thinks he is. Vorak isn’t the Mekon; Vorak wishes he was the Mekon.&#xA;&#xA;Incidentally, I got the name Vorak by combining the names of two other Dan Dare villains: Vora, the alien dictator in Operation Saturn (who calls himself “The Last of the Great Ones who came from Outer Space,” an intriguing backstory about which nothing else is ever revealed); and Orak, the computer worshipped as a god by the warlike Phants in Rogue Planet.&#xA;&#xA;An Enduring Inspiration&#xA;&#xA;Before Foolish Earth Creatures, none of my own work as a writer and game developer was directly inspired by Dan Dare, but I think it might always have been there as a sort of background inspiration. My ideal heroes are clever, determined, compassionate, and fight for freedom and equality. My villains are entitled bullies—powerful people who want even more power, who believe that they are naturally superior and have a right to impose their will on others. The universe is exciting and colourful and worth learning about; aliens (and, by analogy, anyone who is ‘other’) are people like us and we can benefit from peaceful contact with them. A better world looks more distant than it did in the post-war optimism of the 1950s, but it’s still possible if we work and fight for it.&#xA;&#xA;Maybe that’s weird? But actually, I’m sure a lot of people have some piece of media from their childhood that remains meaningful to them throughout their lives. I’m probably unusual in that mine is from 30 years before I was born, but perhaps that’s something that gives me a unique voice.&#xA;&#xA;Anyway, thanks for sticking with me through this possibly self-indulgent fannish blog post. There’s more I could say about it, but if I do I’ll make some kind of separate Dan Dare fan blog rather than take up space here. If you want to read Dan Dare yourself, I recommend the recent Titan Books reprint series.&#xA;&#xA;There should be a regular dev blog about my new game towards the end of the month.&#xA;&#xA;#Inspirations #DanDare]]&gt;</description>
      <content:encoded><![CDATA[<p>Partly to get inspiration for <a href="https://write.as/johnayliff/tag:FoolishEarthCreatures"><em>Foolish Earth Creatures</em></a>, but mostly because everything is terrible and life is too short not to unashamedly indulge in things that bring you joy, I’ve been reading through my collected editions <em>Dan Dare: Pilot of the Future</em>. This is one of my main inspirations for my WIP and also one of my favourite works generally, so I thought I’d write a personal reflection on it, <a href="https://johnayliff.wordpress.com/2024/09/05/revisiting-the-foundation-series/">like I did a while ago with the <em>Foundation</em> series</a>.</p>

<p>This is going to be a personal blog post about a thing that I like. It doesn’t contain much concrete information about my next game, so feel free to skip it if that’s what you’re here for. I’ll release a normal dev diary towards the end of the month.
<img src="https://www.johnayliff.com/blog_images/ship_that_lived.jpg" alt="Dan Dare attempts to wrestle a burning spaceship out of a fatal crash."/>
<em>Dan Dare</em> was a comic strip that ran in the British <em>Eagle</em> comic from 1950 to 1967, about a space pilot who explores the solar system and defends its peoples from various threats, in particular his arch-nemesis the Mekon. I’m not <em>quite</em> old enough to have read it when it first came out, but I was exactly the right age for it around 1990 when my dad brought home some big hardback volumes reprinting some of the original strips. I became obsessed with the exciting, colourful stories, and they had a big impact on my developing imagination.</p>

<p>So, does <em>Dan Dare</em> hold up, 75 years after it was first published? And does it hold up for me, 35 years after I first read it?</p>

<p>Absolutely yes, on both counts.</p>

<p>The artwork is beautiful, well ahead of its time and easily standing up alongside modern comics. Not only was its creator, Frank Hampson, a talented artist, but he also had a ‘studio system’ where he worked with a team of assistants and used photographic and model references. That combination of talent and resources is rare, and the love and effort that went into the artwork shows through on every page.</p>

<p>Hampson said that he drew the strips with the assumption that readers would read them twice: once quickly to take in the story, and then again more slowly to enjoy the artwork. (That may not be how kids these days read comics, but remember this was 1950s Britain and there was very little else to do.) When I first read the stories at age 8 I was too impatient not to read straight through, but this time I forced myself to slow down, and it really is a joy to examine the art and drink in the details.
<img src="https://www.johnayliff.com/blog_images/rogue_planet_jungle.jpg" alt="Comic page depicting a lavishly detailed alien jungle."/>
<em>(I mean, look at the level of detail in this alien jungle. In particular note the stripey elephant-like creatures in the bottom right: there are some of these hidden on every page, until the characters eventually adopt one as a team pet.)</em></p>

<p>The stories expertly balance weekly cliffhangers with satisfying long-term story arcs, some of which ran for over a year of weekly two-page episodes. They’re children’s adventure stories with all the ridiculousness that that implies, but within that genre they’re well-constructed, plausible, and sometimes surprisingly mature. There are a few cracks that become visible if you read them all in one go rather than week by week (contrived coincidences, mysteries that end up never getting explained), but not many.</p>

<h2 id="an-anti-fascist-hero">An Anti-Fascist Hero</h2>

<p><em>Dan Dare</em> was created a few years after the Second World War, by people who served in that war. The Spacefleet uniforms are based on British Army uniforms, and some of the spaceships resemble WW2 bombers. The villains aren’t as visually Nazi-coded as, say, the Empire from <em>Star Wars</em>, but they’re usually authoritarian overlords who see their people as a superior race and who want to enslave or destroy lesser races. So it’s easy to read these stories as re-enacting the Second World War in space.
<img src="https://www.johnayliff.com/blog_images/rogue_planet_slaves.jpg" alt="Dan Dare watches peaceful Crypts being taken as slaves by the warlike Phants, and pledges to save them."/>
But if this is WW2 in space, the emphasis is very much on ‘liberating the world from fascism’, not ‘defending our shores from foreigners.’ These are never xenophobic stories about Dan Dare defending Earth from inherently evil aliens. Usually they feature one group of aliens being oppressed by another, and Dan will fight to free these unfamiliar aliens from oppression, often by joining up with some kind of local resistance movement. The bad aliens may also have some plan to conquer the Earth, but this almost feels like it’s beside the point to Dan Dare. Even the ‘bad guy’ aliens aren’t presented as inherently evil, but as victims of their villainous overlords, and they are usually able to live peacefully with their neighbours once that overlord is removed.</p>

<h2 id="an-optimistic-future">An Optimistic Future</h2>

<p>When Dan Dare <em>is</em> defending the Earth, the Earth he’s defending is peaceful, multicultural, and prosperous, with a unified government that’s explicitly descended from the United Nations. (The UN branding is everywhere; when Dan gives an inspiring speech at the end of the first story, it’s not in front of a Union Jack or some made-up future Earth flag, but in front of the real blue-and-white UN flag.) The UN was only a few years old when <em>Dan Dare</em> appeared, and the story imagines a world in which all the most utopian dreams around its founding came true. “We get a world government that ends wars, the doctors have nearly every disease taped, and nobody’s really poor any more,” one character explains in an early issue. The first story is set in the relatively near future of 1995 (within the readers’ expected lifetimes), and there are enough hints about the history of the intervening years to make its world seem, if not likely, at least possible.</p>

<p><img src="https://www.johnayliff.com/blog_images/blasco.jpg" style="float: left; width: 40%; margin-right: 0.5em" alt="The evil Doctor Blasco.">“In Saturnia they do not believe as you do that all men are brothers and should have an equal chance in life,” complains Doctor Blasco, the secondary villain of <em>Operation Saturn</em>, a frustrated aristocrat who thinks it’s his birthright to rule over lesser people. Everyone besides Blasco’s tiny cabal of henchmen finds his views to be abhorrent, which is why he has to go all the way to Saturn to find allies to support his goals.</p>

<p>But this was a story by British writers for a British audience, so this multicultural united Earth is viewed through a British lens. The World Government is <em>politically</em> descended from the UN, but it sometimes seems to be <em>culturally</em> descended from the British Empire. Four of the six main cast members of the first story are British, the other two being American and French. The impression I get is that it’s trying to balance depicting a united world with making most of the cast British in order to appeal to the British audience. You could say a similar thing about e.g. <em>Star Trek</em>, with its theoretically multicultural future that actually looks predominantly American.</p>

<p>Also, despite the professed values of universal brotherhood, the 1950s British class system is alive and well. Dan Dare’s sidekick Digby is his batman (i.e. a serviceman assigned to an officer as a personal servant), and their dynamic is ‘gentleman and his valet’ rather than ‘pilot and co-pilot,’ which for me is one of the things that makes the story feel most uncomfortably dated.</p>

<h2 id="progressive-for-its-day-but-that-day-was-1950">Progressive for its day (but that day was 1950)</h2>

<p>There’s only one major female character in the whole run, space scientist Professor Jocelyn Peabody. But she&#39;s a critical member of the team, every bit as brave and competent the men, and is not anyone’s love interest. Science fiction of the 1940s and 50s rarely had female characters who weren’t someone’s wife or girlfriend, so even having one was notable for the time. In fact the first story was self-consciously anti-sexist, with a sub-plot about another character underestimating Peabody because of her sex but getting over it after she proved herself calm in a crisis.
<img src="https://www.johnayliff.com/blog_images/peabody.jpg" alt="A young woman trapped in a sort of plastic bubble looks defiantly up at a gun-like device being held by a green hand."/>
Unsurprisingly, everyone in the main cast is white, although the first story does have a person of colour in the small but important role of commander of the UN army, one of the few people Dan defers to as a superior. And whereas there’s a sub-plot about an old-fashioned man having trouble working with a woman, no one in the UN army seems to be bothered about taking orders from a Black man.
<img src="https://www.johnayliff.com/blog_images/commandant_bunche.jpg" alt="UN Commandant Bunche, conferring with Dan Dare over the progress of the invasion plan. Note that Dan calls him &#39;sir&#39;."/>
Maybe this is me projecting my own values back onto my favourite stories, but my impression is that Frank Hampson was being as progressive as he could get away with in his time. (Apparently he wanted to include a Russian character in addition to the American and the Frenchman, but this was nixed by the publisher; I can only imagine that having a non-white person or more than one woman on the main cast would have been a non-starter.) But if he was trying to be progressive in the first story, he seems to stop trying after that, as there are no new women or POC characters for the whole rest of the run.</p>

<h2 id="the-ideal-space-hero">The Ideal Space Hero</h2>

<p>The <em>Eagle</em> was created by an Anglican vicar who wanted to make a wholesome alternative to what he saw as the overly violent ‘horror comics’ being imported from America. One of the early concepts for Dan Dare had him as a military chaplain in space, before they settled on him being a pilot.</p>

<p>Reading the stories while knowing this, I found it surprising that there’s very little explicit religion in them. Dan Dare may have been intended to embody Christian values, but the text never identifies them <em>as</em> Christian values. You can equally well read him as just being a good person.</p>

<p><img src="https://www.johnayliff.com/blog_images/dan_dare.jpg" style="float: right; width: 40%; margin-left: 0.5em" alt="Dan Dare, a square-jawed space hero in a military style cap with a rocket ship badge, looking in awe at something off-panel: It calls for closer investigation!">And Dan Dare is about as morally upstanding as someone can get while still <em>just about</em> managing to be a believable character. He’s compassionate, honourable, and curious; he never gives up even against seemingly insurmountable odds, and faces apparently certain death with stoic acceptance. (“While there&#39;s life, there&#39;s hope,” as characters sometimes say to one another while sinking into boiling quicksand or facing down an alien ray gun.) He tries to understand his enemies and find peaceful solutions, but will use violence when he has to. I think what saves him from being a one-note boy scout type character is that the stories also depict how difficult it can sometimes be to stick to your principles in tough situations, and how his idealism and sense of honour can let enemies manipulate him, leading to characters with more flexible morals having to step in to save the day.</p>

<p>He’s also a thrill-seeker who gets bored whenever he’s stuck behind a desk rather than going on space adventures. He’s brave but pragmatic, and his code of honour isn’t one that stops him from backing down from a fight he doesn’t think he can win. When he does fight, he tends to use ju-jitsu moves to use larger enemies’ momentum against them. Despite starring in a story that’s named after him, he’s very much a team player who both respects his colleagues’ skills and enjoys their company. He smokes a pipe, something that is strange seeing a young hero character do today, but was a common habit among RAF pilots back then. He’s devoted to Spacefleet, and something I noticed when re-reading is that he always wears full uniform whenever the plot allows it, even when other characters don’t. (Someone else might use being lost in an alien jungle as an excuse to take off their tie, but not Dan Dare.)</p>

<p>Vince Gilligan, creator of Breaking Bad, <a href="https://www.hollywoodreporter.com/tv/tv-news/vince-gilligan-writers-villain-stories-political-climate-walter-white-1236137964/">recently said</a> that he thinks Hollywood has been glorifying villains too much and ought to feature more aspirational heroes. I humbly submit Dan Dare as the kind of character we could maybe see more of.</p>

<h2 id="we-meet-again-colonel-dare">“We Meet Again, Colonel Dare!”</h2>

<p><img src="https://www.johnayliff.com/blog_images/we_meet_again_colonel_dare.jpg" alt="The Mekon, a green-skinned alien with a huge head and tiny body, wearing a purple onesie and sitting on a floating chair: We meet again, Colonel Dare"/>
Perhaps more iconic than Dan Dare himself is his arch-enemy, the Mekon, an alien mastermind with a huge head and atrophied body who rides around on a flying chair. When we first encounter him he’s the ruler of the scientifically-minded Treens of northern Venus, and is working on a plan to invade the Earth. He’s deposed at the end of the first story, but returns in roughly every second story with a small band of loyalist Treens and a new plan to conquer the solar system.</p>

<p>The theme of the Mekon and the Treens is about the dehumanizing effect of science and technology when they’re pursued at the expense of other things. The Mekon is scary because he’s without emotion, and therefore without pity or compassion. He’ll destroy anyone or anything that he doesn’t see as useful for his projects, including his own minions when they fail him.</p>

<h2 id="a-mekon-for-the-modern-age">A Mekon for the Modern Age</h2>

<p><img src="https://www.johnayliff.com/blog_images/obsessed_mekon.jpg" style="float: right; width: 40%; margin-left: 0.5em" alt="The Mekon: I need Dare! Until I destroy or enslave his body and brain completely, I can never rest!">Reading the stories in today’s age of unhinged tech-bro billionaires, I can’t help but interpret the Mekon in a different way, one that may or may not have been intended. As the stories progress, the Mekon continues to <em>believe</em> himself to be above primitive human emotions, but he’s increasingly driven by anger, hatred, and a desire for revenge. The real danger represented by the Mekon, as I see it, is not that an overly scientific world-view will turn people into emotionless automatons, but that it will prevent them from understanding the emotions they do in fact still have, so they’ll end up being more driven by destructive emotions rather than less. (Some aliens will literally conquer the whole solar system rather than go to therapy.)</p>

<p>The villain of my current WIP, <strong>Vorak the Master Brain</strong>, is my own interpretation of the archetype that the Mekon helped to establish. With Vorak I’m going all-in on the idea of a villain who sees himself as cold and emotionless but is actually a seething pile of anger, ambition, and gleeful cruelty, and who is also not as super-intelligent as he thinks he is. Vorak isn’t the Mekon; Vorak <em>wishes</em> he was the Mekon.</p>

<p>Incidentally, I got the name <em>Vorak</em> by combining the names of two <em>other</em> <em>Dan Dare</em> villains: <em>Vora</em>, the alien dictator in <em>Operation Saturn</em> (who calls himself “The Last of the Great Ones who came from Outer Space,” an intriguing backstory about which nothing else is ever revealed); and <em>Orak</em>, the computer worshipped as a god by the warlike Phants in <em>Rogue Planet</em>.</p>

<h2 id="an-enduring-inspiration">An Enduring Inspiration</h2>

<p>Before <em>Foolish Earth Creatures</em>, none of my own work as a writer and game developer was directly inspired by <em>Dan Dare</em>, but I think it might always have been there as a sort of background inspiration. My ideal heroes are clever, determined, compassionate, and fight for freedom and equality. My villains are entitled bullies—powerful people who want even more power, who believe that they are naturally superior and have a right to impose their will on others. The universe is exciting and colourful and worth learning about; aliens (and, by analogy, anyone who is ‘other’) are people like us and we can benefit from peaceful contact with them. A better world looks more distant than it did in the post-war optimism of the 1950s, but it’s still possible if we work and fight for it.</p>

<p>Maybe that’s weird? But actually, I’m sure a lot of people have some piece of media from their childhood that remains meaningful to them throughout their lives. I’m probably unusual in that mine is from 30 years before I was born, but perhaps that’s something that gives me a unique voice.</p>

<p>Anyway, thanks for sticking with me through this possibly self-indulgent fannish blog post. There’s more I could say about it, but if I do I’ll make some kind of separate <em>Dan Dare</em> fan blog rather than take up space here. If you want to read <em>Dan Dare</em> yourself, I recommend the recent <a href="https://downthetubes.net/british-comics-reference/british-comic-characters-and-strips-profiled/british-comic-characters-profiled-dan-dare/dan-dare-books/">Titan Books reprint series</a>.</p>

<p>There should be a regular dev blog about my new game towards the end of the month.</p>

<p><a href="https://blog.spacegoblingames.com/tag:Inspirations" class="hashtag"><span>#</span><span class="p-category">Inspirations</span></a> <a href="https://blog.spacegoblingames.com/tag:DanDare" class="hashtag"><span>#</span><span class="p-category">DanDare</span></a></p>
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      <pubDate>Sat, 05 Apr 2025 00:06:52 +0000</pubDate>
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