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    <title>Seedship &amp;mdash; Space Goblin Diaries</title>
    <link>https://blog.spacegoblingames.com/tag:Seedship</link>
    <description>John Ayliff ([Space Goblin Games](https://www.spacegoblingames.com/)) is a creator of text-based games and interactive fiction</description>
    <pubDate>Thu, 24 Sep 2026 00:16:12 +0000</pubDate>
    <image>
      <url>https://i.snap.as/tYhI71z2.png</url>
      <title>Seedship &amp;mdash; Space Goblin Diaries</title>
      <link>https://blog.spacegoblingames.com/tag:Seedship</link>
    </image>
    <item>
      <title>Space Goblin Games Gen-AI Policy</title>
      <link>https://blog.spacegoblingames.com/space-goblin-games-gen-ai-policy?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[A few weeks ago I filled out a Canadian government survey on generative AI in the arts. (The survery is still up as of this blog post, in case any Canadian readers want to fill it out.)&#xA;&#xA;The survey was hilariously biased towards AI (questions are all like &#34;What help does your organization need in order to adopt more AI?&#34;), and by the time I got to the free text entry questions at the end I was pretty pissed off.&#xA;&#xA;But one question, in amongst a list of questions about how your organization currently uses AI, was &#34;Does your organization have an AI policy?&#34; I initially clicked &#34;no&#34; to this along with all the other questions, but later on went back and changed it to &#34;yes&#34;, because I do have a clear gen-AI policy, although I hadn&#39;t written it down. My policy is that I don&#39;t use it.&#xA;&#xA;So for the record:&#xA;&#xA;div style=&#34;text-align: center; border: 2px solid black; border-radius: 1em; padding: 1em&#34;&#xA;h2Space Goblin Games Gen-AI Policy/h2&#xA;&#xA;pI will never use generative AI in any capacity./p&#xA;&#xA;pI do not consent to the use of my work in any project that uses generative AI./p&#xA;/div!--more--&#xA;I always try to say &#34;Generative AI&#34; rather than just &#34;AI&#34; when talking about ChatGPT and similar things. &#34;Artificial Intelligence&#34; is a broad, decades-old academic field, and also (as in Seedship and some of my other games) a science fiction conceit about &#34;what if a computer could think like a person?&#34; Generative AI is a sophisticated autocomplete that uses ecologically devastating amounts of power and water to create text and images that are statistically similar to text and images in its training data, which was scraped from the internet and from pirated book archives with no regard for copyright or consent. Calling it &#34;AI&#34; is a way of confusing people into thinking it&#39;s like a science fiction AI, which it is not. It&#39;s very often wrong; it&#39;s been shown to cause cognitive decline in regular users; and it&#39;s being used to put people out of work by bosses who think it can do workers&#39; jobs.&#xA;&#xA;When used in creative work, gen-AI&#39;s outputs are also soulless and artistically bankrupt. Gen-AI is good at text that seems OK when you skim-read it but has no deeper meaning, and images that look OK at first glance but fall down when you look at them closely. If someone&#39;s impressed by gen-AI output then I&#39;ve got to assume they&#39;ve never really thought about a piece of text or looked closely at an artwork.&#xA;&#xA;I&#39;ve seen some people online do things like get ChatGPT to play Seedship, or having it output stories or images based on their Seedship games. And, like, I can&#39;t stop people from doing that kind of thing, but I want it on record that I would prefer they didn&#39;t.&#xA;&#xA;#SpaceGoblinGames #GenAI #Seedship]]&gt;</description>
      <content:encoded><![CDATA[<p>A few weeks ago I filled out a <a href="https://pch.research-recherche.ca/f/s.aspx?lang=EN&amp;co=GAwb6Ccl">Canadian government survey on generative AI in the arts</a>. (The survery is still up as of this blog post, in case any Canadian readers want to fill it out.)</p>

<p>The survey was hilariously biased towards AI (questions are all like “What help does your organization need in order to adopt more AI?”), and by the time I got to the free text entry questions at the end I was <em>pretty pissed off</em>.</p>

<p>But one question, in amongst a list of questions about how your organization currently uses AI, was “Does your organization have an AI policy?” I initially clicked “no” to this along with all the other questions, but later on went back and changed it to “yes”, because I <em>do</em> have a clear gen-AI policy, although I hadn&#39;t written it down. My policy is that I <em>don&#39;t use it</em>.</p>

<p>So for the record:</p>

<p><div style="text-align: center; border: 2px solid black; border-radius: 1em; padding: 1em">
<h2>Space Goblin Games Gen-AI Policy</h2></p>

<p>I will never use generative AI in any capacity.</p>

<p><p>I do not consent to the use of my work in any project that uses generative AI.</p>
</div>
I always try to say “Generative AI” rather than just “AI” when talking about ChatGPT and similar things. “Artificial Intelligence” is a broad, decades-old academic field, and also (as in <em>Seedship</em> and some of my other games) a science fiction conceit about “what if a computer could think like a person?” <em>Generative</em> AI is a sophisticated autocomplete that uses ecologically devastating amounts of power and water to create text and images that are statistically similar to text and images in its training data, which was scraped from the internet and from pirated book archives with no regard for copyright or consent. Calling it “AI” is a way of confusing people into thinking it&#39;s like a science fiction AI, which it is not. It&#39;s very often wrong; it&#39;s been shown to cause cognitive decline in regular users; and it&#39;s being used to put people out of work by bosses who think it can do workers&#39; jobs.</p>

<p>When used in creative work, gen-AI&#39;s outputs are also soulless and artistically bankrupt. Gen-AI is good at text that seems OK when you skim-read it but has no deeper meaning, and images that look OK at first glance but fall down when you look at them closely. If someone&#39;s impressed by gen-AI output then I&#39;ve got to assume they&#39;ve never really thought about a piece of text or looked closely at an artwork.</p>

<p>I&#39;ve seen some people online do things like get ChatGPT to play <em>Seedship</em>, or having it output stories or images based on their <em>Seedship</em> games. And, like, I can&#39;t stop people from doing that kind of thing, but I want it on record that I would prefer they didn&#39;t.</p>

<p><a href="https://blog.spacegoblingames.com/tag:SpaceGoblinGames" class="hashtag"><span>#</span><span class="p-category">SpaceGoblinGames</span></a> <a href="https://blog.spacegoblingames.com/tag:GenAI" class="hashtag"><span>#</span><span class="p-category">GenAI</span></a> <a href="https://blog.spacegoblingames.com/tag:Seedship" class="hashtag"><span>#</span><span class="p-category">Seedship</span></a></p>
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      <guid>https://blog.spacegoblingames.com/space-goblin-games-gen-ai-policy</guid>
      <pubDate>Thu, 20 Aug 2026 02:12:46 +0000</pubDate>
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      <title>Seedship: Minor interface update</title>
      <link>https://blog.spacegoblingames.com/seedship-minor-interface-update?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[I&#39;ve launched small interface update to Seedship. It should be live on itch.io, the App Store and Google Play.!--more--&#xA;&#xA;1.4.0 patch notes:&#xA;&#xA;Changed layout code to hopefully fix the bug where the status bar could appear in the wrong place (I think this was only happening in the iOS app).&#xA;Layout now adapts to phone screens with inset cameras.&#xA;Moved the sharer page to spacegoblingames.com and revised it slightly. (But also left it up at the old URL so old links will still work.)&#xA;The new sharer page deals with invalid query strings by giving a custom message rather than ugly red errors all over the screen.&#xA;&#xA;Old saved games and high scores should carry over, but I can&#39;t guarantee it so sorry if they don&#39;t.&#xA;&#xA;I&#39;ve also removed the downloadable Windows and Mac apps from itch.io, but I&#39;ve replaced them with a downloadable version of the HTML file so you can download it and play it in your browser locally.&#xA;&#xA;Note on the philome.la version&#xA;&#xA;When I first released Seedship in 2017, it was on philome.la, a free hosting site for Twine games. Later on I moved it to its current home on itch.io, and also made the Android and iOS apps, but a lot of old links to Seedship you can find online still point to the philome.la version.&#xA;&#xA;philome.la was discontinued and became read-only in 2019, so that version of Seedship is still there, but I can no longer update it. This means it contains a few minor bugs that I&#39;ve since fixed in the current version.&#xA;&#xA;If you&#39;re playing Seedship online or sharing links to it, please play the version on itch.io! (https://spacegoblingames.itch.io/seedship) And in particular, if you find a bug in the philome.la version, please make sure you can reproduce it on the itch.io version, because there&#39;s a good chance it&#39;s been fixed.&#xA;&#xA;#Seedship #bugfix]]&gt;</description>
      <content:encoded><![CDATA[<p>I&#39;ve launched small interface update to <em>Seedship</em>. It should be live on <a href="https://spacegoblingames.itch.io/seedship">itch.io</a>, the <a href="https://apps.apple.com/us/app/seedship/id1340497640">App Store</a> and <a href="https://play.google.com/store/apps/details?id=com.johnayliff.seedship">Google Play</a>.</p>

<p>1.4.0 patch notes:</p>
<ul><li>Changed layout code to hopefully fix the bug where the status bar could appear in the wrong place (I think this was only happening in the iOS app).</li>
<li>Layout now adapts to phone screens with inset cameras.</li>
<li>Moved the sharer page to spacegoblingames.com and revised it slightly. (But also left it up at the old URL so old links will still work.)</li>
<li>The new sharer page deals with invalid query strings by giving a custom message rather than ugly red errors all over the screen.</li></ul>

<p>Old saved games and high scores should carry over, but I can&#39;t guarantee it so sorry if they don&#39;t.</p>

<p>I&#39;ve also removed the downloadable Windows and Mac apps from itch.io, but I&#39;ve replaced them with a downloadable version of the HTML file so you can download it and play it in your browser locally.</p>

<h2 id="note-on-the-philome-la-version">Note on the philome.la version</h2>

<p>When I first released <em>Seedship</em> in 2017, it was on philome.la, a free hosting site for Twine games. Later on I moved it to its current home on itch.io, and also made the Android and iOS apps, but a lot of old links to <em>Seedship</em> you can find online still point to the philome.la version.</p>

<p>philome.la was discontinued and became read-only in 2019, so that version of Seedship is still there, but I can no longer update it. This means it contains a few minor bugs that I&#39;ve since fixed in the current version.</p>

<p>If you&#39;re playing <em>Seedship</em> online or sharing links to it, please play the version on itch.io! (<a href="https://spacegoblingames.itch.io/seedship">https://spacegoblingames.itch.io/seedship</a>) And in particular, if you find a bug in the philome.la version, please make sure you can reproduce it on the itch.io version, because there&#39;s a good chance it&#39;s been fixed.</p>

<p><a href="https://blog.spacegoblingames.com/tag:Seedship" class="hashtag"><span>#</span><span class="p-category">Seedship</span></a> <a href="https://blog.spacegoblingames.com/tag:bugfix" class="hashtag"><span>#</span><span class="p-category">bugfix</span></a></p>
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      <guid>https://blog.spacegoblingames.com/seedship-minor-interface-update</guid>
      <pubDate>Tue, 07 Jul 2026 18:02:17 +0000</pubDate>
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